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Amsterdam Classic

Amsterdam Classic

Regular price $90.00 USD
Regular price Sale price $90.00 USD
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Product Information

Rulebooks

Included Languages:

English, German

Digital Only Rulebooks:

French, Dutch

Download rulebooks here

Includes

Included In

Shipping

All orders ship from our partner warehouse in the US. Please be aware that since we do not operate this warehouse ourselves, all order times are best estimates only, and not guarantees. Normal shipping time is 1-3 business days, except for items marked as a pre-order, which will ship when the item becomes available.

Queenie sometimes ship from a separate location. Please expect up to 10 business days for orders with only Queenies.

USA:

  • $4.99-7.99 based on weight
  • Free Shipping at $70

Canada: (Taxes may apply and are paid by customer)

  • $12.99-19.99 based on weight
  • Free shipping at $150

Japan/South Korea/New Zealand/Australia

  • Calculated based on shipping weight

All other regions, including EU and UK, are not supported

 



Amsterdam is a reimplementation of Macao with a new setting, improved card balance, and new gameplay elements. It challenges players to build combinations of abilities, as well as to correctly calculate the advantage of delayed gratification for actions.

In the game, players are merchants in Amsterdam near the turn of the 20th century. At the start of the game, two district cards are placed on each of the twelve spaces on the designated board. At the beginning of a round, the next two district cards, as well as two building and two profession cards (each from a deck of 54 of each type) are drawn to form the offer of six cards. Each of these cards has a cost in colored action cubes and grants a new action, special ability, or way to score points. In turn order, each player takes a card from those on offer. Finally, a market card is revealed that allows players to exchange money for victory points on their turn.

Next, the six colored dice are rolled. Each player decides which of the six dice they would like (players may choose the same die), then takes as many action cubes in that color as the number of pips. Players place their new action cubes on their rotatable windrose as many spaces in the future as the number on the dice. Finally, the wheel is spun, so that players gain access to all cubes that were located on the 1 space of their windrose.

Action cubes are used to purchase cards that a player has taken, claim one of the nine types of goods around the city of Amsterdam, and ferry goods or workers through canals to warehouses. Players earn points for delivering their goods, as well as for bonuses on cards they purchase, and the player with the most points at the end of the twelfth round wins.